![]() ![]() The moving bits of this presentation were made over time, with the effort of many. Our purpose is to show what CAN be made with the license. We have in no way association with the DBZ license, we are mere fans. I can see people going insane over the intense battles that are possible. ![]() Counters, Air Combos, Dash Colissions, Super Projectiles, Beam Struggles, a large variety of fun character introductions and winposes. The gameplay is intense, pulse-pounding and would look absolutely amazing in fighting game tournaments such as EVO. ![]() The graphics have that 2D charm that, in our opinion, was lost in the transition to 3D games. We drew from all sources and we committed to our vision, which we share with you. Instead, we have characters with beautiful animations, cinematic moves, skillful combos, interesting movesets, unique traits and the kind of fanservice that'd make any Dragonball fan smirk. Gone is the sensation of every character being interchangeable and having the same style of fighting. This is how we envision a perfect Dragonball game. This demo is based on games in the vein of Capcom's Street Fighter and Darkstalkers, adapted and fine-tuned to represent Dragonball's highly cinematic action in a way that actual combat means more than repeating the same combination of buttons over and over again. Usually packed with tons of characters, those games have always left us with a bad taste in our mouths. Our motivation was born from seeing the many official and unofficial games that DBZ has spawned over the last years. Team Z2 was responsible for the code and animations you've just seen in action. What you've had the pleasure of witnessing is the culmination of several years of work by true Dragonball Z fans, a small group of fighting games afficionados and the moving pieces and parts were coded in freeware indie fighting game engine, Mugen. ![]()
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